Mitchell Hokin

Mitchell is an object-oriented programmer and data engineer who spent the last two years contracting for a Fortune 50 company. He built highly accurate electronic confirmation systems to execute millions of dollars of annual volume with the world's largest companies. He took pride in his ability to single-handedly engineer solutions that the company expected to take a small team of engineers. His legacy at the company will be the accuracy of his code, which boasts much lower failure rates than average.

Mitchell is also the lead designer of a strategy war game in development called Redshift. It tells the story of political tensions in an isolated world escalating into war, with the planet itself in the crosshairs as destructive technology clashes with ambition. Redshift allows players to build an elite strike team to engage in two-dimensional positional warfare with unique abilities and scenarios. Redshift will be in digital and board game form and is a prime example of his dedication to creativity and quality.